← Back to the work

04 / EXPERIENCE PLANNING · GRADUATE COURSEWORK

Relic Run

A four-room interactive guest experience explored through early budget development, capacity and staffing assumptions, and a proposed phased approach.

My focus
Producing & feasibility
Format
Interactive guest experience
Context
UCF graduate coursework
Status
Preliminary concept

THE GUEST JOURNEY

01020304

Four rooms. One connected experience.

Conceptual sequence · Room designs in development

The producing question

How does a four-room interactive concept become a viable operating experience? Relic Run uses preliminary planning to connect the guest journey to the resources, time, and staffing it would need.

My contribution

I developed a preliminary budget, capacity and staffing assumptions, and a proposed 12-week feasibility and schematic design phase. These are planning tools for evaluating the concept and deciding what needs further development.

The questions that matter

  • How long does each group spend in a room, and what does that mean for capacity?
  • How does the staffing model support groups throughout the experience?
  • Which assumptions have the largest effect on cost and operations?
  • What needs to be tested during feasibility before detailed design?

The next step

Refine the budget and operating assumptions together so that the proposed guest experience and the delivery plan support each other.

CONTINUE EXPLORING

Elemental Titans

EVERY PROJECT STARTS WITH A CONVERSATION

What could we
make together?

Let’s talk creative production, project coordination,
and experiences with a story to tell.